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Tricenz-64

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Devlog

  • New feature: hierarchy.
    September 12, 2021 by JP
    Tricenz-64 now allows you to link some of your objects together in a hierarchy, so they can be moved or rotated together. Also in this update: some fixes to the multiplayer UI, making it larger and en... Continue reading
  • Update with some polish
    July 11, 2021 by JP
    The biggest change is we can now drag&drop our script onto the Tricenz-64 binary to start it, no need to place it somewhere specific anymore. This should make things easier! Quality of life changes: N... Continue reading
  • Tricenz-64 can now import glTF
    May 23, 2021 by JP
    glTF (GL Transmission Format) is the new standard for sharing and importing 3D models. Tricenz-64 now allows you to find glTF models online (or make your own, for example with goxel ) and include them... Continue reading
  • Tricenz-64 now with #include
    April 18, 2021 by JP
    With this new version, we introduce an #include statement. This makes it easier to reuse code and to kick things off we have a little library to show a menu. As a technical note, the files are only in... Continue reading
  • Tricenz-64 better netcode and debug slider
    April 10, 2021 by JP
    In this update I improved the netcode a little bit and added a "debug slider" that you can use to adjust values (it's only available outside VR for now). The idea is that you use the slider variable i... Continue reading
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